Friday, March 23, 2007

Gitr: A Name Brand?

A question posed by my GM on his blog got me to thinking about names. Instead of responding on his site I figures it would make a good post on mine since I got kinda carried away in the responding.

I had quite a few Unique names when I was playing Diablo 2 and later LOD. I was only able to bring over a few of those names since most violated naming conventions in wow. Example:

89lvl Sorceress named TaintedBeef. Also a lower level called LabiaSlayer.
There were a few other nasty names nothing too contrived. Most had some basis in the character in some way.

The name Manbeast is a name I earned playing Halo and was my first character in WOW.
Lvl20 Human Warrior now.

I also had a Barbarian named Jolygreen.

Jolygreen is a nickname I got in high school because of my height and cool head. I have used this name on several toons in wow, 3 hunters over 3 servers. The highest being my 1st real Main that I stopped playing to level Mindkiller.

I’ve played my Gnome Mindkiller the longest of any character expect my main from Diablo 2.
I played a warewolf Druid name Dinosupreme for a good 2 years before I switched to WOW. Got his booty to 82 before I just started screwing around. Nothing like being able to hit for 25k-35k a hit (Un-hacked on closed server BTW)

Mindkiller has become my new nick, my brand I suppose, since none of my current friends, in game or out, really don’t know me as anything else.

Mindkiller was something I made up for the rogue. It seems to fit the way I play to. I make sure casters can't cast. Killing their minds. Not sure I want to take it into other classes:

Warrior = Lifekiller...Bodykiller....Moneykiller meh
Mage = Manakiller....Bunnykiller....Sheepkiller
Druid = Oilcompanykiller....got nothin else here.
Shaman = See above.
Hunter = Easykiller....Farkiller(Nice)....AnimalBane(had to throw that one in)
Preist = Buzzkiller....Facekiller
Paladin = Funkiller....Timekiller....
Warlock = Allkiller....BGkiller....
Meh I think most of these can die a quick death and no one would care.

Gitr’s question was about brand names and how perhaps your name could become your brand, your stamp on the internet commuities you freaquent. I guess it boils down to how much importance you place on people being able to identify you. Also the amount of time you wish to be refered by such a moniker. We live in a time where we can and do choose what people call us. Our names have started to go back to the times when our proffesions or appearence WERE are names. This could be a good thing, especially for those of us named things like Theodore or...whatever.

I have chosen to go with Mindkiller for however long I am apart of this community. As for Gitr and his identy crisis, he will prolly always incorporate the ‘r’ into the name of his sig. So I guess ‘r’ would be his brand no matter what it is attached to.

Tuesday, March 06, 2007

How to make money in WOW AH

Money making in the World of Warcraft MMORPG is a touchy subject for most people. There are those who closely guard their secrets from all comers. I am not one of those. I will tell you how I make money as close as I remember it.

Seed money:

Seed money is important. I will say it over and over again if I have to;”You need money to make money”. Whether it is for repairs or supplies to do instance farming or for the more risky (yet profitable) AH investing. I will focus this essay on the AH investing as any moron with a toon can farm instances. Though in order to get the money needed to invest you will need to farm.

Instances are good for sellable items. Be it armor or weapons that can’t be used by you or materials for skill professions. Items with white names are useable by some profession. Keep the ones that stack and research the ones that do not. Who knows the white axe might be an ingredient in some Uber Axe of Death and sell for a good amount of gold/silver. If in doubt save those white items till you can get to an AH and check if they are for sale there. Some won’t be as lucrative as the greens and blues and such but can be a decent income just the same. Selling higher end vender trash is important. Keep an eye out for the money you get from certain items and try to load up on those and get rid of the items that are worth less. Seems obvious but not everyone knows or takes note of the prices received for things. Having trouble remembering? Use a notepad, I do. Before I got a real notepad there were little post-its all over my desk as well as little pieces of paper with tidbits of info on them. They aren’t important now but for important things you might as well have them near and in the same venue, i.e. notebook.

So sell everything you won’t use and keep an eye out for lucrative items. (Normal trash)

Well now you have some money and need more, but grinding for it is not what you want to do today. Well here are a few things to do.

Investing in the AH:

The best way to get some nice constant cash flowing into your coffers is to anticipate the market. How you ask? Well when is the most items bought?

Weekends.

Yup, people play the most on weekends. This is your time for selling ingredients to other people’s trades. It’s also the time when people are impatient. They want get some stuff made so they can raid or quest or put stuff up on the AH themselves. Here’s where you can make a little cash off people’s greed and impatience.

Regents and ingredients to various recipes.

Getting an idea of what people use the most just takes a little common sense. Alchemists will always need herbs even if they harvest themselves. You can never have enough regents for potions. Other trades need a lot of metal so ore can be a good money maker too. Blacksmiths, engineers, leather workers, and even alchemists all use some metal in their skills.

Harvesting herbs and mining ore are real good money makers. Spending as little as one hour or two dedicated to just harvesting will turn you a big profit. Placing these trade goods on the AH and undercutting the lowest just a little will get your stuff sold. Bear in mind that going too low will hurt your chances of getting a good return on your time. If there seems to be a whole lot of a certain type of trade good switch to another and hold what you have. Eventually there will be a shortage and the prices will sky rocket. In the case of flooded and depressed prices, taking a few of the lowest buyouts and saving them for later can net you some profit. That’s if you can spare the money to do so.

Items Required for a Trade Skill or a Quest:

There are a few items made by profession skills that are required for other professions. Such as rods made by blacksmiths are needed in enchanting or goblin rocket fuel is needed in goblin engineering. These types of items will always be sought after by players in these trades. Investing in making these items available will provide a steady income. Knowing a few of the quest related items needed for completion of quests can supplement any income. Such as copper tubes or delicate arcanite converters. Both are needed for certain quests.

Quick Cash:

If you are looking for real quick turnover on items, undercut up to fifty percent off of the lowest buyout, unless of coarse this doesn’t even get you a return on the deposit price. If you can’t get more then the deposit price on an item just sell it to a vender.

Picking an item in demand all the time can give you a constant inflow of cash. There will always be a need for smelted ores of various types, or raw ores for that matter, this will not go away ever. Herbs are also never going to go out of style.

Know Your Customer’s Needs:

Another way to get money is to know what regents are needed for the beginning levels of some trade skills and focus on gathering for those. Some high levels switch trades and need these regents to skill up. They will also more likely pay for those regents then go out and collect them. They will also be able to afford a bit more. The same pricing strategy will hold true though, they will go for the lowest pricing for the biggest amount. Note: knowing how much of a regent is needed for certain recipes and packaging the regent with just enough for those spells will increase your chances of a snap sale.

Knowing what sells all the time regardless of the pricing can net enormous amounts of money. Like the ingredients needed for the higher end enchants. Like agility enchants or the higher life and mana chest enchants.

Buy low sell high:

Pricing rare items and recipes or anything for that matter can occasionally turn up some one’s mistake. Perhaps they didn’t know that the Uber Killing Sword of Death is worth fifty gold and instead are selling it for one. Snapping up sales like this can turn in to big money. Turn around and sell them while under-cutting the lowest buy outs. This could also back fire, so be careful of deals that look too good. Take the time to look at the bid/buyout of the items you think are a really good deal. Some try to catch those tired people bidding on items late at night but putting a cheapy item up with a huge buyout and hoping some one will click on it.




Hard to reach Vender Recipes:

There are many places where people over look a vender, either for not having what they want or not having anything at all. Some vender sold items are on a limited basis with short and long respawn rates. Getting to know these instances and taking advantage of this can net a five to six hundred percent profit. If you can make it to these hard to reach stores, you are now providing a service and should be compensated for it in the price of the items. The difficulty in getting the items has an understandable impact on the price of an item. Research what is available on the AH in this regard and seek to fill that lack.

Playing The AH:

Another aspect of the AH is price, just like in the real world, is driven by supply and demand.

High demand + low supply = high price

Low demand + high supply = low price

If there is a glut on the market, buying a few of the lowest priced items can raise the pricing overall. People not using price tracking won’t know that a few hours ago the prices were lower. They will try to undercut the new lowest bids. So can you. You might not make much more then what you paid for the items but you can control the pricing in a small way. This is where saving items till the glut has passed would work.


Auction Friendly Player Made Items:

A lot of people pick there professions based on an idea; I can sell what I make for money. This is true for the most part. People will buy stuff they need rather then make it themselves or go and find something better by grinding. Knowing what people will use is hard, but can be inferred by looking at what kinds of characters are prevalent. Rogues and druids will use leather armors. Warriors and paladins use mail and plate. Mages and warlocks use cloth all the way through to level sixty. Hunters use leather then mail after level forty. Knowing that a few hunters, warriors and paladins will be looking for new armor soon can help you maneuver to fill that need. Just placing items that are attractive to certain classes will get you some cash. Understanding what stat bonuses are wanted by each class will give a clearer view of what to put up for auction.

Getting into a good habit of checking prices on the AH will over time give you a great understanding of the way prices fluctuate. It all depends on the time of day and time of the week. Any world event happening can also affect the prices. Keying your auctions toward predictable price fluctuations can be easy but requires a broad world view. Keeping an eye out for groups going to the higher dungeons will mean they will probably need potions and regents. Playing on that can and will pay off. Knowing when the fair will be in town can help. If you know people are doing turn-in quests for reputation provide the items for those at reduced prices.
You can make money by just paying attention and using common sense. People will always need certain items and be willing to pay for them. I will not get into providing services as I have yet to delve into the too much. I know I will once I have a marketable and in demand skill to sell.

Being specific won’t help here until I get some real time down on certain items. This is just a broad outline of things to think about when you are trying to make money. The market fluctuates so much that there is not going to be any particular items that will always sell for big money. This is often times because when people see an item going for a lot of gold they will take the time to farm their own supply to cash in on the pricings. Be sure to never put more then 3 or 4 of any particular item up. Make it seem that they are limited. Pricing can be regulated this way. If too many of one item is up for sale it reduces the prices for that item. It makes it seem that the item is easy to come by. People will then wait for a better deal to come along. Scarcity is your fiend when playing the AH.

Epic Flying Mount Fund Update

Woot Money Money Money.

I have reached the nice chunky plateau of 1500g. I make the most of my money by mining/selling ore and primals. Some serious cash here. Primal earths are ok for some small change, but the real money is in Primal air, waters, fires, and manas. Not sure about the shadows, but since I have yet to make a single primal shadow this can wait.
Adamantite and fell iron sell really well. I keep all the eternium I have for making fel steel, it seems to do well too. I also dip into Azeroth for some thorium. It has skyrocketed since the BC; no one is mining it any more. Where it used to be a few gold for a stack of ore is now going for 20+ gold. Crazy shit man.

I got myself a 20 slot mining bag for those extended mining forays. I have yet to make a real effort to crank out some serious mining time. It’s mostly been a few sessions of me going some place and finding a spot on the way for some quick nodes to hit. I was also putting a lot of enchanting mats up with a DE’n alt. That changed when I found out that the mats I was selling are a key component in Imbued Netherweave Bags. I wants me some of these. I know I would be able to make a killing on the bags if I farm most of the mats. Doing this will prolly not last as I can do the mining thing so much easier and gain ridiculous amounts of cash. Plus the often dropped raw gems net me some nice pocket change sometimes. This is just what I’m doin in the spare time I have in between questing. I will post a better take on how to make money.

Friday, March 02, 2007

Instance runs FTW!

I will now put down my first runs though the first 4 instances I have run in the outlands.

I didn’t even get to run my first instance till I was 64. Then I finally got a spot in a ramparts run. Let me tell you I love the new format for the dungeons. Blizzard really did a good job with making the instances accessible to all and easily learned. At least the first few ones are. Not to sure about any past the slave pens.

The layout of ramparts is pretty basic. It forms a spiral with the last bosses being at the top and end of the spiral. Basic CC and high dps will see you though to the first boss and his buddies. He goes down pretty easy. You just have to watch out for his adds and not to tank him too close to the mobs farther in. I didn’t have too much difficulty staying alive thanks to some decent healing and a boat load of +sta on my gear. We progressed pretty fast through the ramparts and made it to the last platform in about 45 minutes. I remember asking the higher level who had run this a few times “How close are we to the end?” He states “about 10 minutes.” That’s just crazy yall we did a complete run in like 1 hour. We wiped once on the dragon boss because our tank did not know to get out of the fire. Second time we owned the dragon. The demon boss isn’t even worth mentioning he was so easy. We blasted through so fast we decided to hit the Blood furnace afterwards.

Blood Furnace rocks the hell. It is a beautiful instance with a crap load of detail. I really liked that it was a step up in difficulty and challenge. Just enough for you to screw up a few times but learn with out it being a huge loss of time. We did wipe a few times mostly from mistakes having to do with aggroing to many at once. We also wiped at the Door event when we were unable to take down one rooms add before the next opened up. We got through it the second time and were ready for the Floating eyeball dude. I think we wiped on him from the gas rings he puts out but I can’t remember. We got past him (second attempt?) and preceded down the spiral to the last boss. I realized I kept hearing some guy bitchin about being held captive. I asked the guide what it was I heard and he told me it was Megtheridon: The 25 mad raid in Hellfire Citadel. He was under us yall squirmin to get out and kill the ones holding him. Nice touch there. We make out way down to the boss watching for the stealthed rogues. Hehe these guys were fun to take down . I was high enough that I could spot them before they aggrod the group. All the way down we plow through the mobs till we reach the lower circular chamber. The last boss is surrounded by like 6 or 7 adds that have to be taking down first before battling the boss. Get this…the boss was a squishy. So were his adds. They all went down like a ton of bricks in no time. Boss lasted about as long as one of the adds. TOO MUCH DPS. Not.

Here’s another thing I liked about the new instances. The quick exits. Ramparts had a drop down to the entrance while ht Furnace has a long straight hallway to the entrance that only opens up when the last boss is killed. They made it so you could hit the instance as many times as you want and not have to deal with a huge walk back to the entrance. WTG BLIZZARD!

About a week after I got into the Furnace I was invited to go along with a group to the Underbog. This was a disaster as we did not have priest or a viable tank. We struggled all the way to the first boss Hungerfen. We wiped 4 times on this guy because the tank would not make big enough circles to got out of rang of the exploding mushrooms. When we finally got him down most were ready to call it a night. I just wanted out of there so I rolled out. I will need to go back there eventually jus for some quests and I would like to see it all the way to the end.

Last night I went to the slave pens. I think I will like this one too. Mobs are spaced so you don’t have to be too careful just careful of fear effects and kicks. Unfortunately I had to leave after 30 minutes do to real life drahma. This is a very doable instance and I think will be a lot of fun. I will update this in later posts as I explore these dungeons better

I feel like gabbin....alot.

It has been over a month since I deemed anything worthy of my time to write in this blog. I think I will try to crank out a few entries as I have had quite a few experiences. I’m gonna list some things I want to write about here so I don’t forget them.

First Ramparts run.
First Blood Furnace run.
First Underbog run
First Slave pens/partial due to RL commitments

Money
Quest for the Epic flyer.
Money makers I’m using (maybe, if they stay consistent)

Questing in out lands:
Hellfire, Zangermarsh, Terrokar Forest, Nagrand.


I started 2 new alts over the last month in order to get all the new content. I sparked up a Draeni Shaman and a Blood Elf Rogue. (The Rogue is on a PVP server so I can play with a Blogger Named Gitr) These 2 chars also are accompanied by my wife’s 2 new chars, a Draeni Warrior and a Blood Elf Mage. We are both part of a new guild on the PVP server. The guild is called Buttered Monkeys. I have never played on a PVP. Should be interesting. We have advanced our characters on the PVP server to almost 18. A few more levels and we will have to leave the safe area and venture out into the world where evil Alliance waits to gank the lowbies.

We also started some Draeni and hoofed them up to 14. I really like the shaman. I will have to practice a lot in order to not pull aggro from other player, AKA my wife’s warrior. I went with a healing build initially so I can help with the leveling. I sit back and heal with the occasional lightning strike. I still can manage to pull aggro if I’m not careful. It will take me some time to get back into a back line combatant role. Once she is able to get and hold aggo better I can start to lay on the damage.

I have reached 67 and am halfway to 68 on Mindkiller. Time spent is lost among the ether, no idea how long it has taken me. I do know that if I had the time to dedicate I could have reached 70 with in 2 weeks easy. Not because I’m that good but because of the abundance of solo able and easily group able quests available in the outlands. I did the majority of my leveling solo. Not by choice but by circumstances. I was late off the mark due to not having the BC. So I was a week behind everyone. With some real life issues I was and still am limited in my play time. I do however enjoy very much the new WoW. Very well done. I have purified the darkness in Hellfire, weeded all the evil from Zangermarsh., cut down my share of baddies in Terrokar Forrest, and hunted the beasts close to extinction in Nagrand. I will say this place is smoking hot with quests and things to see. Can’t wait to see it all.